import { EColor } from "../../../../../Message/Public/EColor";
type int = number;
//class EquipmentModuleConst
    
    export  class EquipmentModuleConst
    {
        

        public static /* const */Event_DoUpdateEvent1: string="进行装备升级";

        public static /* const */Event_OpertionTypeChange: string="进阶操作类型改变";

        public static /* const */Event_EquipmentTypeChange: string="选择的装备类型更新";

        public static /* const */Event_MaterialTypeChange: string="选择的材料类型更新";

        public static /* const */Event_ChoosedEquimentChange: string="更换选中的装备";

        public static /* const */Event_ChoosedJewelChange: string="更换选中宝石";

        public static /* const */Event_ChoosedMaterialChange: string="更换选中的材料";

        public static /* const */Event_LuckTuneNumChange: string="幸运符数量";

        public static /* const */Event_SetSelectedIndex: string="设置幸运符数量";

        public static /* const */Event_UseBindChange: string="是否使用绑定材料";

        public static /* const */Event_CostChange: string="需要花费金额改变";

        public static /* const */Event_CoinNotEnough: string="炼器铜钱不足";

        public static /* const */Event_DoBuyEvent: string="购买材料";

        public static /* const */Event_ReChooseJewels: string="宝石合成后自动使用上一次相同的配置";

        public static /* const */Event_RecastLockNumChange: string="当前装备锁定属性改变";

        public static /* const */Event_AttributeConfirm: string="属性确认";

        public static /* const */Event_AddHintLabel: string="增加飘字提示效果";

        public static /* const */Event_DoUpdateEquipment: string="更新装备栏装备";

        public static /* const */Event_ChangeMaterialTabBarIndex: string="改变材料栏按钮选中状态";

        public static /* const */Event_JewelExchangeUpdateJewels: string="更新宝石数据";

        public static /* const */EquipmentType_All: int=-1;

        public static /* const */EquipmentType_White: int=EColor._EColorWhite;

        public static /* const */EquipmentType_Green: int=EColor._EColorGreen;

        public static /* const */EquipmentType_Blue: int=EColor._EColorBlue;

        public static /* const */EquipmentType_Purple: int=EColor._EColorPurple;

        public static /* const */EquipmentType_Orange: int=EColor._EColorOrange;

        public static /* const */EquipmentType_Red: int=EColor._EColorRed;

        public static /* const */EquipmentType_RedGold: int=EColor._EColorRedGold;

        public static /* const */EquipmentType_Stone: int=11;

        public static /* const */EquipmentType_RefreshProp: int=12;

        public static /* const */EquipmentType_EmbedJewel: int=13;

        public static /* const */EquipmentType_Level40: int=40;

        public static /* const */EquipmentType_Level50: int=50;

        public static /* const */EquipmentType_Level60: int=60;

        public static /* const */EquipmentType_Level70: int=70;

        public static /* const */EquipmentType_Level80: int=80;

        public static /* const */EquipmentType_Equip: int=101;

        public static /* const */EquipmentType_Wing: int=102;

        public static /* const */EquipmentType_Mount: int=103;

        public static /* const */EquipmentType_PetEquip: int=104;

        public static /* const */OperationType_JewelSwitch: int=-1;

        public static /* const */MaterialType_Use: int=0;

        public static /* const */MaterialType_Jewel: int=1;
    }
